One incredibly fun idea for Axiom Verge 2 is the Breach. A simple and standard Metroidvania map would serve much better, in my opinion. I appreciate what Thomas Happ was going for here, but in the end, I do not think it paid off well. This can make navigating the map a little awkward, because the screen looks way busier with all the extra colors and details. The map is very strangely designed this time around, as it projects an image of the area within the rectangular sections. You are stuck in a digital universe, and like your average Metroidvania, there is a huge map, lots of unlocks, and many secrets to find. Gameplay is relatively similar to the original. And due to the fact that there are no major guns in Axiom Verge 2, the drone’s arsenal comes off as much more dependable when it comes to traversing and combat. Because of that, relying on the drone becomes easy, since it provides a lot more entertainment and unique gameplay control than the human side. The human form is fine and all, but it lacks the gunpower and strength of Trace from the original game. To be honest, the more I powered up my drone, the more I found myself exclusively using it over the human form, because it is so much more fun to use. One of the most interesting new ideas for the game is the arm that lets you transfer to a drone that is capable of so much. It makes the collecting powerups system of the game unique, but this also feeds into the story drastically. These “arms” are not just simple abilities and items to help you get around, but they are also entities with personalities, memories, and even ambitions. No matter what.Īt the start, Indra picks up what is known throughout the Metroidvania universe as a “powerup”, but in Axiom Verge 2, they are called “arms”. Indra is a solid main character with strong drive, and she will do whatever it takes to get to the bottom of this situation and return her body to the real world and save her daughter. These types of sci-fi stories are always so compelling, because they twist reality just enough to suck us in and have us understand what is happening without it sounding too fabricated or unrealistic. She vanishes just like the entire Hammond Corp team did, and she begins her journey in a world very foreign to her and trying to find a way back home. Upon her acquisition, Indra receives a very cryptic message that says, “Come to Antarctica if you wish to see your daughter again.” Without skipping a beat, Indra rushes to the station in Antarctica, and finds herself sucked into the computing system after powering things on. Hammond, Hammond Corp collapsed and was purchased by Indra Chaudhari, the founder and CEO of the Globe 3 conglomerate. Sadly, tragedy befell in 2053, when an entire team of Hammond Corp researchers in Antarctica vanished into thin air, including Dr. Zero latency computing became the standard, and her company, Hammond Corp, became a household name. Elizabeth Hammond revolutionized the world as we know it in 2007 with the invention of the first-ever superluminal communicator.
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